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here's a possible fix. How about this: when you're figuring out where a
particle should go, and you realize that it's about to hit the floor, and
its Y velocity is less than a certain threshold value, then you set its Y
velocity to zero. Then, whenever you find a particle that is both resting on
the floor and has a Y velocity of zero, you multiply its X and Z velocities
by some constant less than 1. That will simulate friction, and may prevent
droplets from rolling away really quickly.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3bdb302f@news.povray.org...
> Hmm ... looks better every time ...
> I'm wondering if there is a way to bring these small particles, that
escaped
> back to the mainstream ...
>
> I think small groups of particles are OK but if these groups get to small
> (maybe n<5) then they should tend to go back to the mainstream,
> !OR maybe should create some new particles in THIS group with the current
> speed of THIS group (+ a small amount of jittering)
>
> dunno, if this can be implemented ... maybe its a bad idea at all, but
that's
> what I consider the most unrealistic
>
> but a good work so far .... looking forward ..
>
> --
> Jan Walzer <jan### [at] lzernet>
>
>
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